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FRICTION


                                                     
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All of blade/speranza wreslters

Sun Apr 07, 2024 12:00 am by Blade/speranza

Comments: 0


Realms

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Realms Empty Realms

Post by Kelsea Sun May 30, 2010 10:24 pm

Thought I should just write down a few realms which the gates can take you (although please don't feel limited to only use what I have come up with)... These realms can be used to give a bit more background to your characters history, or to figure out a good location to have a match in.

I guess if you come up with your own, you should just post it up here the same way I have:


Name: Future Earth
Major Inhabitants: Human
Minor Inhabitants: Robots, Mutants/Super Humans
Locations: As on Earth only futuristic


Name: Furnation (can’️t be arsed to think up a good name)
Major Inhabitants: Furries
Minor Inhabitants:
Locations: It is just like Earth, only with a furry population


Name: Underworld
Major Inhabitants: Demons, Succubi, Oni
Minor Inhabitants: Humans and Elves (as slaves mainly)
Locations: Matches can take place in fire pits, underground caves and dungeons


Name: Heaven
Major Inhabitants: Angels
Minor Inhabitants:
Locations: Matches can take place on fluffy cotton wool like clouds


Name: Gaia, the great woodlands
Major Inhabitants: Elves (particularly wood elves), Humans
Minor Inhabitants: Furries, Mythical creatures (vampires, werewolves, succubi, slime monsters etc.)
Locations: Gaia is a large world, but separated into 3 distinguishable domains. The great woodlands has large acres of land covered in forests, rivers and lakes for matches


Name: Gaia, the great wastelands
Major Inhabitants: Humans, Ogres, Orcs
Minor Inhabitants: Elves, Furries, Mythical creatures (vampires, werewolves, succubi, slime monsters etc.)
Locations: is a large world, but separated into 3 distinguishable domains. The great wastelands are mainly covered in deserts and mountains for matches


Name: Gaia, the great sea
Major Inhabitants: Mythical creatures (particularly those that have some kind of affinity with water
Minor Inhabitants:
Locations: is a large world, but separated into 3 distinguishable domains. The great sea is mainly oceans with a few tropical islands to wrestle on. Also some humans have built under water globes or bubbles that contain air and can be lived in and therefore can have a match within also

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Realms ELZuoMvRealms OG5hnuaRealms Cg3CzYmRealms 398g342

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Post by wrestleryu Wed Jun 02, 2010 1:01 am

Nice work Kelsea. I like the whole idea of a world apart with different realms, where different races can cross into each others for interesting matches and storylines ^_^

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Realms Empty Reptile's Home Realm

Post by Guest Thu Aug 22, 2013 2:22 pm

Name: Etherea Rainforest
Major Inhabitants: Reptilian life (Presumed extinct except for Reptile), birds and fish
Minor inhabtants: Anyone with a pure heart
Location: A large rainforest full of rivers and basins surrounded by high mountains. A peaceful place where you wake up each morning to the songs of birds and rivers flowing.

Entrance/exit: A mystical portal (designed to only allow the pure of heart in) or underwater caves and passages.

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Realms Empty Re: Realms

Post by TekRobo Mon Oct 07, 2013 11:57 pm

Name: Janni

Major Inhabitants: Humans, Elves, Merfolk, Harpies

Minor Inhabitants: Elementals, Spirits, Scorpion-Folk, Genie, Furries

Locations: Oasis's, Palace Courtyards.

Description: A sprawling desert and ocean world, the barren sands and violent oceans of Janni hide riches and resources aplenty. Gold, silver, and diamonds are abundant in the hot desert, as well as unique and exotic plants and spices, making the plane somewhat of an economic powerhouse. Crystals, jewels, pearls, and magical fish abound in the seas. The trade is almost entirely controlled by a few small families of merchant princes and princesses-old families of sorcerers who first colonized the daunting world, and built their magnificent flying palaces there. The original population of the plane was comprised of the genie, the scorpion-folk, and the merfolk--the first being extremely powerful with magic, the second having a natural strength and viciousness which allowed them to thrive, and the third with beautiful voices and mastery of their watery realm. The dynamic changed when the sorcerer-merchants arrived, however--the mighty genies were supremely susceptible to certain entrapment spells, and almost all of them were captured and used as servants or slaves, their ancient magic accelerating the creation of trade routes and mines one hundred fold. The merfolk, on the other hand, were fished out of the sea by powerful spells and intrepid adventurers, sold as exotic slaves and water-slaves, forced to use their magic to produce delicious water to quench the thirst of the trade capitals.

The scorpion-folk proved tougher to conquer, as the violent people pose a real threat to traveling caravans full of goods. They're generally ignored, as actually weeding out even a single tribe takes months, and sometimes years of thankless, vicious work and fighting. It's easier to just invest in magic carpets and fly over established air routes than try to reclaim some of the more overrun roads.

In the cities and floating palaces themselves (which could be called metropolis in their own right) everything is constantly in motion as merchants shout down others in competition for sales and music plays through the streets. Coyote-girl thieves steel through darkened alleys while the harpy's, imported guards for the rulers, stalk the streets in resplendent golden armor. Magic is as common as water and everything imaginable is for sale.

The merchant-royalty are generally humans and elves, although other species have gained a coveted slice of the extremely profitable world. At least one succubi holds the title, and... (more to be thought of later)

The merchant princes and princesses love a good show, however, and sponsor a great many activities and events, wrestling included. Such events promise the wrestler's in question sumptuous quarters and the finest dining the world has to offer, if they can avoid the offending the powerful, childish royalty who run the event--lest they fall afoul of their indentured genies and powerful magic!

Entrances: Almost every major city in every major plane capable of inter-planar travel has at least one portal to Janni, seeing as the merchant princes and princesses advertise their realm very thoroughly.

Characters hailing from Janni: [url=http://afwrpg.informe.com/forum/alternative-roster-f32/jezebel-shapeshifting-genie-t9303.html#preview:1lohg6th]Jezebel, shapeshifting genie[/url:1lohg6th]


Last edited by 11307 on Tue Oct 08, 2013 9:25 pm; edited 3 times in total
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Post by Hallian Wed Dec 31, 2014 9:01 pm

Name: Modern Fantasy Earth
Major Inhabitants: Humans, elves, dwarves, etc
Minor inhabitants: Dragons, minotaurs, etc.
Locations: Like Earth, but with modern tech and fantasy magic.

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