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Champions & #1 contenders
All of blade/speranza wreslters
Sun Apr 07, 2024 12:00 am by Blade/speranza
If you ant a march with any of thme let me know this is also a post for them
Sperzana bio: https://www.afwrpg.com/t22432-speranza-doncy?highlight=Speranza
Blade bio: https://www.afwrpg.com/t22536-blade-mccharge-the-blade-of-the-world?highlight=blade
Catherine: https://www.afwrpg.com/t22906-catherine-the-great-celestial?highlight=Catherine
Sperzana bio: https://www.afwrpg.com/t22432-speranza-doncy?highlight=Speranza
Blade bio: https://www.afwrpg.com/t22536-blade-mccharge-the-blade-of-the-world?highlight=blade
Catherine: https://www.afwrpg.com/t22906-catherine-the-great-celestial?highlight=Catherine
Comments: 1
What do you need to make a Good RPG?
+2
anegge
Lobo
6 posters
Page 3 of 3
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Re: What do you need to make a Good RPG?
P.S. It's funny because one of the bullet points is "Reduce obsessive behavior."
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NEWS FLASH: the Archergurl who you speaking of is not part of AFW anymore and she's currently working in production for new game titles in Japan. I'm her Canadian friend who she gave her PC due to mines has crashed. She was nice enough to give it to me to help a friend in need. So she got a spared one that she uses for the things I've mention above. BTW, Anegge and Alexandra be sure to check the E-mail adresses carefully. As Archergurl and me aren't the same thing.
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anegge- Posts : 2926
Join date : 2008-04-10
Re: What do you need to make a Good RPG?
[quote="anegge":1srebpno] Tag hitting elemental weaknesses with an additional bonus of some type, or reward certain 'combination' of attacks.
The Shin Megami Tensei games are sooo good about that first part. Getting one more turn because you were smart enough to nail that weakness is a great way to reward players for playing smart.
As for the second part, Breath of Fire IV was awesome about that. If you hit enemies with certain spells in a certain order, they would power up and become stronger.
For instance, if you use a fire attack on an enemy, and then a teammate follows it up with a wind attack, the wind attack will change into a into whirlwind of fire around the enemy. Then, some of the combinations have a THIRD step, where following up the second spell with another compatible one will power it up into something even stronger. I had sooo much fun figuring out all the different combinations during my playthrough.
Last edited by 549 on Mon Oct 25, 2010 5:13 am; edited 2 times in total
Alexandra- Posts : 10846
Join date : 2009-06-21
Age : 38
Location : Neo Cyber City, 3 A.M.
Re: What do you need to make a Good RPG?
[quote="anegge":3td4ubg4][quote="Adeptus-Astartes":3td4ubg4]Not necessarily. You can give your companions or the other characters personality while the lead is a blank slate waiting to be filled by you like Overlord or Dragon Age where it worked quite well. Or like when you were the nameless commander in Command and Conquer.
Those are wRPGs though, right? That's pretty much standard in a wRPG.
Another thing: How about making an RPG where you just can't go into everyone's house and take their stuff...at least without consequences?
As for the writing, try to avoid [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/BadWriting:3td4ubg4]this[/url:3td4ubg4].
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Adeptus-Astartes- Posts : 85
Join date : 2010-04-19